The King is dead!


Assasinated by an unknown mage! The grief-stricken prince ordered all the mages in the land to be captured and put into arenas until the killer of his father was found. You are one such mage, taken from your home.


Can You Survive The Mage Arena?


Mage Arena is a single player, deck-building tactics game with turn-based combat and roguelite elements. It's completely free to play with no microtransactions, ads or any of that jazz. Just good old gaming.

  • Build a strong enough deck from a pool of random cards to overcome the rivaling mages.
  • Unlock new cards and earn blood mana to increase your chances of winning.
  • Synergize powerful artifacts with your cards to gain the upper hand.
  • Summon, position and make use of the abilities of your minions or perish together.


You Are Early!


This game is still in development! Once it's done, it will have:

  • At least 8 different rival mages with different gimmicks to destroy,
  • Many more spells to cast and minions to command,
  • Different arena environments,
  • No microtransactions or Ads.


A Word From the Developer


Hey there! Thanks for taking an interest to my little game here. I'm pretty new to game development and it is possible that there more than a few bugs you might encounter while playing the game. I'll do my best to iron out the bugs with each update.

Play the Windows version for best experience!

Playing the Web version anyways?
- Go full screen if your display is 1080p!
- Stay in windowed mode if its 720p.

You think you can make a better game? Be my guest! Almost all the visual assets used in this game (plus more than 300 other assets) are available here on my Patreon page. Head on over there if you'd like to give it a try, or you know, if you'd like to support development of this game.

Promotional art done by Roysi Patramilo Şengül.

StatusIn development
PlatformsHTML5
Rating
Rated 4.7 out of 5 stars
(12 total ratings)
AuthorElthen Games
GenreStrategy
Made withUnity
Tags2D, Deck Building, Pixel Art, Retro, Roguelike, Roguelite, Tactical, Turn-based, Turn-based Strategy

Download

Download
Mage Arena V05.zip 42 MB

Development log

Comments

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(+1)

Best cards:

Minotaur for damage and speed

Unstable Potion + any weak monster (bat is the best option because of its vampirism)

Fairy next to you for +1 hp per turn which is useful for spark mage and not drawing any cards damage

Summon Totem

-Fire Totem:snipe enemies that may cause problems (for example all the ratfolks that build things)

-Heal Totem:healing random allies

-Buff Totem:adding damage to random allies (well paired with fire totem)

Smite for sniping any enemies that may cause problems

Blacksmith and Innkeeper for adding cards that are pretty useful and prevent you from getting card damage for longer

Snake is good for its deathtouch although you will need to keep it out of enemy monsters range and protect it.

Cards to NOT get:

Spider because too slow and other weak monsters cost less mana

Hell Critter because even though it costs 0 it does no damage so it's only useful as a decoy and there are always better weak monsters for decoys

Beast simply because Minotaur is better

Goblin because the other weak monsters have effects like vampirism and swarm while it has nothing but base stats like Hell Critter which is another reason not to get Hell Critter

Bonus Fact: if the death touch snake gets to the other mage and attacks, the death touch doesn't work.

(1 edit) (+1)

Honestly amazing game but please make the demo bigger because I can only play in browser😭

Feedback:

The summoning portal is one of my favorites and I would really like it if you added some more summoning cards like it. I want it like that because I'm jealous of the ratfolk mage that's able to make those summoning things and towers and all that.

(2 edits)

Thanks for the feedback! :D If you beat the Ratfolk Mage it unlocks the "Cheese" artifact, which pretty much makes you the new Ratfolk Mage.

By "make the demo bigger" what exactly do you mean? Do you mean a visually  bigger area, or more content for the game?

(+1)

more content

(1 edit) (+1)

such as more demo battles but a bigger area would not be good because you would have to change speed stats to adjust to it so I recommend not to make the area bigger

No worries, the full game will be here, completely free :)

Thanks🤗

(+1)

I tried the new demo update with the dwarf mage and here's the review:

When I first saw the dwarven death machine I was so surprised by the 20 20 stats but then realized I didn't check the speed. So speed is 0 first then can be buffed by guys later and health can be buffed too. Then when I found all that out I devised my strategy: kill all the buffers for the death machine and prioritize the speed buffer. Then get some strong units and kill the mage while mostly avoiding the death machine.

Things I want to change:

The death machine can be killed, and that's fine, but where it respawns is different. When I killed it with taken by the sea I noticed it respawned in the same spot, which I think could be changed so it has 5 positions around the dwarf mage instead of just one spot.

I also think in general the ai could be updated so that if any mage is at critical health it either tries to kill the player fast or kill the attackers first.

(+1)

nvm I think the cheese is enough😅😅😅

so laggy

(1 edit)

Great game, much potential. I had a bug a while back fighting the random mage where after moving a considerable amount of troops from my 4 portals onto his summoning area, he spawned a Minotaur on the spot with a fairy crashing the game and my computer. ( its good to note that there was still a few open spaces left for him .)

Thank you! I'll look into that right away! 

Found the bug and fixed it. It will be fixed on the next update, thanks a lot! :D

(+1)

Dang Speedy Gonzales

He did that fast wow

(+1)

La-di-da-di-da, cheeky cheeky bum 🗣️🗣️

Fun game btw

(+1)

Thanks! :D

I noticed bug with the "taken by the sea" spell, it might happen with other spells too but when I selected the spell but pressed space to end turn before selecting a target it let my use it in the middle of the enemy's turn, it cost no mana, and it wasn't removed from my hand after using it.

Oh wow, I don't know how I missed that. I'll fix that right away. Thank you very much! 

It is fixed now, once again, thanks a lot :D

(+1)

There is some bug that make minion on the field not pickable to move or do anything

I've been investigation that bug for a while now. Has it happened on the 3rd battle (Ratfolks) ?

(+1)

I don't remeber the stage but i think it happen after they use Teleport on my minion

Thank you, that helps a lot!

(+1)

Great game. You just gotta strategize and not kill the innocent rat

so true

you die if you run out of cards but the enemy doesnt?

Yup! :D

Maybe at least change it to one damage per turn? I feel like I die too fast even in the first battle😭

(+1)

nvm fairy and orb artifact solve the problem

(+1)
very fun game

interesting font you used here

(+1)

ohh man... world best game bro !!! i love it its so beatiful and good and 5 score i like him ... THATS BEST WORLD GAME

(+1)

amazing work <3 cannot wait to play the finished version

(+3)

i played and they beat me realism +100